Eye Tracking Module for PIMAX Headset
      • Eye Tracking Module for PIMAX Headset
      • gaze interaction with pimax
      • Droolon Pi1 for Pimax

      VR Eye Tracking Module - PIMAX


      €226.66Save 15%

      €226.66 Tax excl.

      Designed in cooperation with 7Invensun, the Pimax Eye Tracking module allows you to interact with eye movements :

      • Gaze-based interaction
      • Eye movement analysis (data to analyze behaviors...)
      • Variable Rate Shading (VRS): Maximizing performance according to zoning
      • USB-C powered via dedicated port in the headset
      • Compatibility: All PIMAX models
      9 Items
      In Stock

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      Gaze interaction

      Pimax gaze interaction

      Gaze interaction, as a new form of auxiliary interaction, helps users to interact with elements in VR scene through their eyes, to achieve the interactive content of selection, aiming, attention feedback, etc... and then establishes a multimodal interaction system of eye tracking, handle, gesture and voice in VR scene.

      Pimax  x  7Invensun partnership 

      Pimax et 7Invensun partnership

      Eye movement analysis
      Eye movement data analysis

      Researchers can acquire data on users' eye movements via the entire analysis system to analyze their psychological states such as attention, excitement according to their eye movements. This application can provide technical support for UX research, psychological analysis, marketing and many other areas.

      After adding eye movement tracking to the VR headset, it will bring great benefits in terms of performance economy, user interaction, game convenience and user demands, etc. With the development of technology, 7invensun's eye tracking is ready to create more possibilities in virtual reality !

      Foveated rendering
      Foveated rendering

      Based on the physiological characteristics of the human eye, the user's fovea vision is rendered in high-definition, and the peripheral vision is rendered in low resolution, which increases the frame rate, reduces GPU pressure, reduces vertigo, and significantly improves users Immersive control experience.

      Eye movement simulationSimulation of eye movements with Pimax

      in VR environment, avatar can reappear all kinds of action states of human eyes in real time, such as line of sight directions, blinking, squinting, etc.

      Using in VR social, VR conference and other VR applications can enrich avatar's emotional expression and bring closer to the real virtual social experience.

      In the box

      • (1) VR Eye Tracking Module - Pimax
      • (1) Magnetic base
      • (1) USB 3.0 Adapter cable
      • (1) User's manual
      9 Items

      Data sheet

      All PIMAX models
      Refresh rate
      30Hz - 120Hz (Customizable)
      110° (Eye Tracking Range)
      Latency time
      5ms max.
      USB Type-C
      60 g

      Specific References

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